Ibrahim Khudhair
WORK EXPERIENCE
Arc Productions
Mar. 2015 – Aug. 2016
Modeling:
The
Star – Sony Pictures Animation
- In house lead character modeler
- Receive character sculpts with dynamic poses from the client, set them in a neutral pose and retopologize them while maintaining the integrity of the character design
- Communicate with the rigging supervisor to make sure the models are as rig friendly as possible
Elena
of Avalor - Disney
- spearheaded the character modeling team by sculpting a lot of the main characters on the show
- Expedited the approval of the character’s look by running interactive sculpting sessions with clients including directors, art directors, and character designers
- Designed exaggerated facial blendshapes to help out the rigging team
Kody
Kapow – Sprout, NBCUniversal
- Modeled some of the main characters on the show part time while I was focused mostly on Elena of Avalor
Barbie:
Starlight Adventure – Mattel
- Modeled everything from characters, environments, sets, and props
Trollhunters –
DreamWorks Animation
- Asset modeling and quality control
Lighting and Compositing:
Tarzan
and Jane – Netflix
- Lighting and compositing an entire sequence
- Looking at the sequence and choosing key shots to light first then propagate to the others
- Follow director’s notes and making sure the shots follow continuity and capture the look and feel of the show
Max
Steel – Mattel
- Compositing shots to match key ones
Thomas
and Friends – Mattel
- Compositing shots to match key ones
Guru Studio
June 2013 – Mar. 2015
June 2013 – Mar. 2015
Paw
Patrol – Spin Master
- Character and environment modeling
- Created facial blendshapes
- Look development
Dinopaws
– Treehouse
- Environmental modeling and surfacing
Screen Industries Research and Training Centre (SIRT)
May – Aug. 2012
May – Aug. 2012
- Created CG environments for pre-visualization purposes to be viewed in real time in Motion Builder matching the actual blueprint of the motion capture volume.
- Calibrated MoCap cameras, marked up talent, and recorded range of motion
- Streamed MoCap data live from Vicon Blade to Motion Builder
- Tracked data in Vicon Blade, removed noise, and made sure markers are labeled properly
Recording Arts Canada – Instructor
May – Nov. 2011
May – Nov. 2011
- Developed and delivered material to videogame and design students
- Covered topics including modeling, rigging, and animation
Sheridan College – Tutor
Jan – Apr. 2011
Jan – Apr. 2011
- Tutored animation students with 3D modeling in Autodesk Maya
SKILLS
- Proficient in Maya, 3Ds Max, ZBrush, Nuke, fusion, Photoshop, Renderman, Arnold, and Mental Ray
- Skillful in running an educational curriculum and in clearly delivering challenging material to students
- Creative, detail oriented, and receptive to constructive criticism
- Adept at multi-tasking and completing tasks with care before a deadline
- Thrive in stressful and novel situations
- Capable of working in both team-oriented and self-motivating environments
EDUCATION
Sheridan
College, Oakville
Bachelor of Animation
Sept. 2008 – Apr. 2013
Sept. 2008 – Apr. 2013
- Solidified the necessary skills to thrive in the animation, video game, and visual effects industries
- Succeeded in the thesis short animation film through mastering modeling, rigging, lighting, and compositing skills
- Versatile in general arts due to completion with distinction in the art fundamentals program
International Academy of Design and Technology, Toronto
Video Game Design & Development Diploma
Apr. 2006 – Sept. 2007
Apr. 2006 – Sept. 2007
- Apprehended the video game industry, as well as the construction and development of video games
References
available upon request